I am a Technical Artist and 3D Generalist specializing in creating high-fidelity worlds, cinematic environments, and procedural tools in Unreal Engine 5, Houdini, and Blender. Whether you need a fully optimized game-ready environment, a cinematic trailer, or custom procedural systems (PCG/Houdini), I bridge the gap between complex art and technical performance. Let's build your next world.... Read more