I will model high quality game ready 3d props for unreal and unity

S
sabadeka
S
sabadeka
Sabadeka

About this gig

Production-quality props, built the way asset-pack studios build them.


I'm a 3D prop and environment artist with 5+ years of experience. I produced props for Dekogon and Leartes Studios - studios whose asset libraries are used by developers worldwide - and my work has shipped in 7 Days to Die, Empire of Sin and Infernal Hunt .


That matters here. A pack is different from one model: consistent scale, shared material logic, unified texel density, sane naming. That consistency is what makes assets usable in a real project.


WHAT YOU RECEIVE: ️ Clean low-poly meshes with production topology ️ PBR textures baked from high-poly (Base Color, Normal, Roughness, Metallic, AO) ️ Non-overlapping UVs, consistent texel density across the set ️ Correct pivots, real-world scale, organized naming ️ FBX + OBJ + all source files ️ Ready for Unreal Engine 4/5 and Unity


I MODEL: furniture, containers, tools, machinery, sci-fi hardware, industrial equipment, set dressing, modular kits. Realistic or stylized.

Packs are cheaper per asset - message me for a quote.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Sabadeka

Sabadeka

GAME ART

  • FromGeorgia
  • Member sinceJun 2025
  • Avg. response time1 hour
  • Languages

    English, Georgian
3D artist and game developer with 5+ years in the industry. My work has shipped in 7 Days to Die, Empire of Sin, and Infernal Hunt on Steam. Former Cinematic Lead at Arttteo, contributor to Dekogon and Leartes Studios asset libraries. Guest jury member at Game Industry Conference, Poznań. I build game-ready assets, cinematics, and playable prototypes in Unreal Engine 5.

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