I will design and create hard surface weapons, props and environments


About this gig
70% OFF for the first 5 orders!
Please contact me before placing an order I offer a free professional consultation to discuss your idea in detail.
Hi, Im Riven. I will design and create high-quality hard-surface weapons, props, and environments for games, films, and collectibles using industry-standard 3D tools.
With over 5 years of professional 3D design experience, Ive worked on projects ranging from realistic weapons and sci-fi props to detailed architectural environments, ensuring both artistic quality and technical accuracy.
I specialize in:
- Realistic and sci-fi weapons (swords, guns, mechs, etc.)
- Props and equipment (gadgets, armor, mechanical devices)
- Architectural and environmental assets
- STL preparation for 3D printing
What you get:
- Professional 3D models ready for games, films, or 3D printing
- Clean topology and organized files
- Real production insight into weapon, prop, and environment creation
Please provide:
- Concept sketches or visual references
- A short description of your idea and intended use
- Any specific requirements (such as print size, polycount, etc.)
Not sure if your project fits? Send me a message and Ill be happy to help!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Riven Liu
- FromChina
- Member sinceAug 2025
- Avg. response time2 days
- Last delivery11 months
Languages
English
FAQ
Can you work from just an idea without detailed sketches?
Yes! I can help visualize your idea even if you only have a rough description. However, the more references you provide, the more accurate the final result will be.
Do you provide 3D printing–ready files?
Yes, I can prepare STL files optimized for 3D printing with clean cuts and watertight geometry.
Can you make game-ready assets?
Yes, I can deliver optimized low-poly models for games, with clean topology and proper scaling.

