s
sainttems

femi

@sainttems

3D Character Artist, Realistic and Metahuman for Unreal Engine

United Kingdom
English, Spanish, German
About me
I focus on building realistic 3D characters and digital humans for real-time use, especially within Unreal Engine and Metahuman workflows. My approach is centered on accuracy, clean structure, and making sure the character holds up both visually and technically. Whether it’s a custom character, a Metahuman setup, or refining an existing model, I aim to keep the process straightforward and the result solid. If you have a project in mind, feel free to reach out and we can go over the details.... Read more

Skills

s
sainttems
femi
Offline • 

See my services

Character Modeling
I will edit and customize metahuman in unreal engine, edit face, likeness and details
Character Modeling
I will create arkit 52 blendshapes for iphone facial tracking and vtuber avatars