I will develop a 2d mobile game in godot for android with admob ads


About this gig
Looking for a fun 2D mobile game that's ready to earn from ads? I build casual and puzzle games for Android in Godot 4, from your idea to a build you can upload to Google Play.
Games I've built:
Too Slow: a reaction-time game with online world, country and friends leaderboards
Jarful: a candy sort puzzle with 150 levels, boosters, daily gifts and AdMob ads
What I can make for you:
Puzzle and sort games
Hyper-casual, reflex and arcade games
Level-based or endless games
What you get:
Full Godot 4 source code, clean and organized
Android APK, plus an AAB file for Google Play
AdMob ads: banner, interstitial and rewarded
Saved progress, sounds and settings
Tested on a real Android phone
How it works:
1. Message me your idea or a game you like before ordering.
2. I confirm what's included and the price.
3. You get playable builds during development to try on your phone.
Why Godot? It's free and open source, with no engine fees or royalties, ever. Your game stays small and loads fast.
Get to know Sajan R
Software Engineer
- FromNepal
- Member sinceFeb 2021
- Avg. response time1 hour
Languages
English, Nepali, Hindi
My Portfolio
FAQ
Which game engine do you use?
Godot 4 only. It's free, with no fees or royalties, and it makes small, fast Android games. I don't work in Unity or Unreal.
Will I own the game and the source code?
Yes. You get the full Godot project and all rights to the game you paid for. Any art or sounds I use are made by me or allowed for commercial use, and I list them in a credits file.
Do you make the game art?
I make clean, simple art that fits casual games. If you want a special art style, send me your art files, or ask me for a custom offer.
Can you publish the game on Google Play for me?
The game goes on your own Play Console account. In the Premium package I prepare the AAB, store text, icon and screenshots, and guide you through the upload step by step. New personal Play accounts must run a 14-day closed test with 12 testers first, and I'll explain how.
What if I find a bug after delivery?
I fix bugs in the features I delivered for free.

