My name is Sam, I specialize in creating high-quality PBR textures, seamless tileable materials, and procedural assets for games, architecture, and 3D visualization. Using Substance Designer and Substance Painter, I develop realistic materials, custom texture maps, UV-ready assets, and game-ready surfaces for Unreal Engine, Unity, Blender, and other 3D workflows. From wood, stone, fabric, and metal to custom materials, I deliver optimized, production-ready textures with precision, consistency, and professional quality.... Read more