I will design pixel art effect, pixel visual effect spell animation, skill icon effect

S
samsunt2805
S
samsunt2805
Samsunt

About this gig

Looking for custom pixel art effects that make your game skills, spells, attacks, and abilities feel more powerful and visually engaging?


I will create high-quality pixel visual effects, spell animations, skill icon effects, and game VFX tailored to your game's style and requirements.


What I can create:

  • Pixel art effects
  • Pixel visual effects
  • Spell animations
  • Skill and ability effects
  • Skill icon effects
  • Magic and elemental effects
  • Fire, ice, lightning & energy effects
  • Sword slash and weapon effects
  • Hit and impact effects
  • Explosion and projectile effects
  • Aura and power-up effects
  • Healing and buff effects
  • Game UI skill icons
  • RPG and action game VFX
  • 2D pixel game animations
  • Custom pixel VFX spritesheets


Please contact me before ordering so we can discuss your effect, animation style, dimensions, number of frames, references, and game requirements.


Let's create pixel art effects and spell animations that make your game abilities stand out!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Samsunt

Samsunt

Pixel Art Tileset Designer

  • FromUnited States
  • Member sinceSep 2026
  • Languages

    English, French, German
Pixel Art & Tileset Designer specializing in RPG Maker MV/MZ I craft custom pixel art tilesets, MV/MZ-compatible tilesets, character sprites, sprite sheets, and animations for indie games and creative projects. ✅ Custom tilesets (overworld, dungeon, interior & more) ✅ RPG Maker MV/MZ ready assets ✅ Character sprites & sprite sheet animation ✅ Clean, seamless, game-ready files I focus on matching your game's exact art style, fast communication, and delivering files that drop straight into your engine — no extra editing needed. Let's bring your world to life, one pixel at a time.