I will fix optimize minecraft modpack forge fabric bedrock cobblemon server setup quest
About this gig
Most modpack problems are not the mods they are mismatches. Wrong loader version, duplicate mods, broken configs, missing dependencies, or a server missing its client files. I have fixed packs that crashed on launch, packs running at 10 FPS, and servers that kicked every player on join. I diagnose the log, repair the root cause, balance the mod list, and hand you back a pack that loads clean on the first try on CurseForge or Modrinth, single-player or server.
What I offer
- Create custom modpack
- fix modpack crashes
- optimize for maximum
- FPS zero
- lag forge to fabric conversion
- forge to neoforge migration
- update old mods to latest versions
- cobblemon modpack and cobblemon server setup
- pixelmon
- quest creation
- datapack and config editing
- mod conflict resolution
- server setup on paper, spigot, forge, fabric, neoforge
- modpack export to CurseForge and Modrinth
- hosting deployment (Aternos, Apex, Bisect, Pterodactyl)
Tools: CurseForge, Modrinth, Prism Launcher, MultiMC, Forge, Fabric, NeoForge, Java, log analysis.
Your modpack should work the day you launch it. Message me with your pack or crash log
I will tell you exactly what is wrong and what it takes to fix it.
Get to know Samuel
3d art and design
- FromUnited States
- Member sinceSep 2026
Languages
English, Spanish, French, German, Italian
FAQ
My modpack crashes on launch can you fix it?
Yes. Send me the crash log (latest.log or crashreport.txt) and I'll diagnose the exact mod, version, or config conflict causing it Most launch crashes are fixed within 24 hours.
Can you convert my Forge modpack to Fabric or NeoForge?
Yes. I map each Forge mod to its Fabric/NeoForge equivalent or custom replacement, then rebuild configs and verify every mod loads. This is one of my core services.
My server kicks players on join is that a modpack problem?
Usually yes version mismatch between client and server packs, missing server side mods, or broken configs. I align both sides so players join clean.
Can you build a Cobblemon modpack with quests?
Absolutely. I build Cobblemon packs with quest books, economy, spawning tweaks, and performance tuning single player or full multiplayer server.
My modpack runs at 10 FPS can you optimize it?
Yes. I remove redundant/heavy mods, fix memory allocation, tune configs, and apply performance mods appropriate to your loader typically a big FPS gain without changing gameplay.
How many mods can my modpack include?
Basic covers 10–30 mods. Standard and Premium have no hard cap I'll recommend a mod count that matches your theme and your players' hardware.
My pack is for an old Minecraft version can you update it?
Yes. I migrate modpacks across versions (e.g., 1.12.2 → 1.20.1 → 1.21.x), swapping removed mods for maintained alternatives and fixing every config break along the way.
Will you publish my modpack to CurseForge or Modrinth?
Yes Premium includes a proper export with correct manifest, mod permissions checked, description, and credits, ready to publish.
I don't know what's wrong, I just know it's broken!
That's fine. Send me what happens (crash text, screenshot, or log file) and I'll diagnose it for free before you order, so you know exactly what package you need.
Do you work on Bedrock Edition?
My core work is Java Edition (Forge/Fabric/NeoForge). For Bedrock addons, message me first some addon work is possible, but modpack style packs are Java only

