Hi! I’m a Technical Game Developer specialized in Unreal Engine 5. I focus on building robust, optimized game systems using a hybrid approach: powerful backend logic in C++ combined with flexible, designer-friendly Blueprints.
From wave-based AI Directors and dynamic UI to advanced locomotion and combat mechanics, I build core loops that make prototypes feel like professional games. I write clean, well-commented code so your project is scalable and bug-free. Let's build your game's foundation the right way!... Read more