I will create real time unity game vfx using vfx graph shader graph and particle system

S
santosdfx
S
santosdfx
Santos D

About this gig

VFX artist || Game VFX || Real Time Game VFX || Unity VFX || Visual Effect || VFX Graph || Shader Graph || Particle System


I create real-time unity game vfx for indie to AAA game developers to achieve immersive, high-performance visuals that boost player engagement and retention.


Visual effects turn ordinary gameplay into unforgettable moments. Specializing in Unity VFX Graph, Shader Graph, and Particle System, I also craft unreal engine vfx and Godot visual effects every custom unity shader and effect is optimized for mobile, PC and console.


WHAT I CREATE

  • Combat & Magic hit impacts, weapon trails, fire, ice & lightning spells
  • Explosions, Smoke & Environmental rain, snow, fog, dust
  • Character & Gameplay level-up, buff/debuff,
  • Energy beams, portals, boss abilities, UI feedback


WHERE IT FITS:

RPG, FPS, action, fantasy, sci-fi, 2D/3D, multiplayer, mobile & AAA-style projects.


WHY CHOOSE ME?

Drop-in ready, clean project structure, pro workflow, on-time delivery.


Message me today

Send your references, screenshots or footage and I will create real time unity game vfx using vfx graph shader graph and particle system for you to what you envision for.





Get to know Santos D

Santos D

Competent Game VFX Artist

  • FromUnited Kingdom
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English, German, French, Italian, Russian
VFX artist delivering real-time effects across Unreal Engine, Unity, Roblox, UEFN and Godot, from ability casts, spell casts to full combat kits and full environmental passes I work with indie studios, mobile developers, and solo devs who need visuals players actually feel. Core skills: particle systems, flipbook textures, stylized and realistic explosions, impact and ability effects, environmental VFX, shader effects, optimized for PC, console and mobile. Click Contact Me and describe your game VFX, I'll take it from there. Best Regards, Santos Daniel.