I will create realistic game ready 3d props for your game or mod

S
scoobs3d
S
scoobs3d
scoobs

About this gig

I create realistic game ready hard surface props for games, mods, maps, and real time environments.


My work focuses on clean modeling, optimized topology, reliable shading, UV mapping, baked PBR textures, and practical real time use.


This Gig is suited for assets such as garage equipment, roadside props, urban objects, industrial props, trackside assets, skatepark props, and map dressing elements.


What is included

  • one custom hard-surface prop
  • optimized game-ready mesh
  • UV mapping
  • baked PBR textures
  • FBX and GLB files
  • one revision round


Depending on the selected package, the asset may also include enhanced detailing, collision meshes, and LODs.


Available as extras:

  • organized Blender source file
  • engine-ready setup for Unity, Roblox, or CarX / Kino


Please contact me before ordering


Send your reference images, intended use, target engine or platform, required file formats, and deadline before placing an order so I can confirm the correct package.


Currently not accepting

  • full vehicles
  • full maps
  • large environments
  • character modeling
  • organic modeling
  • complex rigging
  • vague projects without clear references
Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know scoobs

scoobs

3D Hard Surface Prop Artist

  • FromUnited States
  • Member sinceMay 2026
  • Languages

    English
I create realistic game ready hard surface props for games, mods, maps, and real time environments. My work focuses on clean modeling, optimized geometry, UV mapping, baked PBR textures, practical LODs, and simplified collision meshes where needed. I specialize in environment props such as garage equipment, roadside assets, urban props, industrial, trackside assets. I can also provide engine specific setup by quote, including Unity ready assets, CarX / Kino ready exports, and Roblox ready setup. Clear references are required before starting so each project can be scoped accurately.

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