I will develop 2d game mechanics or prototypes in unity csharp

S
sergioblack
S
sergioblack
sergioblack

About this gig

Turn your 2D game idea into a fully functional reality with Unity!

Hi! I'm a dedicated 2D game developer with strong experience building gameplay systems, smooth player controls, and mechanics in Unity (C#). Whether you need a single mechanic fixed, a prototype built from scratch, or a complete 2D game, I'm here to help.

What I can do for you:

  • Player Controllers: Responsive movement, jumping, dashing, wall-sliding, or 8-direction top-down controls.
  • Gameplay Mechanics: Combat systems, inventory, dialogue boxes, quest management, and AI behavior.
  • Physics & Tilemaps: 2D collision setup, level building using Tilemaps, and sorting layers.
  • Bug Fixing & Optimization: Resolving C# script errors, performance bottlenecks, and logic bugs.
  • UI & Audio: Integrating user interfaces, main menus, health bars, and sound effects.

Why work with me?

  • Clean, well-commented, and modular C# code.
  • Fast delivery and clear communication throughout the process.
  • Post-delivery support to ensure everything works smoothly in your project.

Please contact me before placing an order so we can discuss your technical requirements and select the right package!

Get to know sergioblack

sergioblack
  • FromHonduras
  • Member sinceAug 2016
  • Languages

    English, Spanish
Soy desarrollador de videojuegos independiente apasionado por dar vida a mundos retro y experiencias 2D memorables. Me especializo en el desarrollo integral en Unity utilizando C# y en la creación de Pixel Art. Servicios que ofrezco: Programación de mecánicas de juego, física 2D y sistemas en Unity (C#). Creación de Pixel Art: sprites de personajes, animaciones frame-by-frame, tilesets y fondos. Integración de assets y animación dentro de Unity. Prototipado rápido de ideas para juegos 2D. Me enfoco en entregar código limpio, arte pulido. ¡Envíame un mensaje con tu idea y la haremos realidad!