I will design unique game sfx and provide implementation


About this gig
Your game deserves a unique sonic identity, not a collection of overused stock samples.
I provide professional-grade, bespoke sound design specifically tailored for indie and AA video games. I craft custom audio from the ground up to ensure every action, UI click, and environmental layer perfectly matches your games art style and design philosophy.
What You Get with Every Package:
100% Bespoke Sounds: Built from scratch using advanced synthesis, field recordings, and creative processing.
Variations Included: Key assets come with multiple runtime variations (e.g., different pitches, velocities, or layers) so your audio never sounds repetitive.
Studio-Grade Mixing: Every file is delivered as a pristine, high-fidelity WAV file (24-bit/48kHz), mastered to stand out clearly in a complex game mix.
Commercial Rights: You own the audio completely for your project.
If you select the implementation extra, I will integrate the assets directly into your pipeline using FMOD or Wwise, setting up dynamic event logic, randomizer parameters, attenuation curves, and a balanced real-time mix inside your engine.
Get to know Shachar Dahari
- FromIsrael
- Member sinceSep 2024
Languages
English, Hebrew
FAQ
Do you use pre-made sound effect libraries?
No. I do not sell generic, dragged-and-dropped stock assets. While I may use raw field recordings as a foundational layer, every final sound effect is heavily processed, synthesized, and custom-layered specifically to match your game's mechanics and art style. You are paying for bespoke audio.
What format will the final audio files be delivered in?
All assets are delivered as high-fidelity, industry-standard WAV files (24-bit / 48kHz), perfectly trimmed and mastered. If your project requires a specific naming convention or formatting structure to fit your engine pipeline, just let me know upfront and I will accommodate it.
How do "variations" work in your packages?
To prevent your game from sounding repetitive, key action sounds (like footsteps, gunshots, UI clicks, or enemy impacts) require variation. When you order a package, critical actions will include multiple distinct variations (e.g., 3–4 different subtle alternate takes of a footstep).
How does the Technical Implementation extra work?
You will grant me repository access (or send a template project), and I will build the audio architecture directly in FMOD or Wwise. I will handle event creation, randomizer parameters (pitch/volume), attenuation curves, and asset profiling to ensure the audio behaves dynamically in-game.
What do you need from me to get started?
Once you order, you'll be asked to provide a brief overview of your game (or a GDD), any available gameplay footage or concept art to capture the visual vibe, a list of the specific assets you need, and 2–3 reference games that have an audio style you admire.
Can you offer a discount if I have a small budget or need a massive bulk order?
I do not offer discounts or budget-tier pricing. Crafting high-end, custom game audio requires a significant investment of time, specialized equipment, and technical expertise. I maintain fixed rates to guarantee that every client receives AAA-quality asset design and professional attention.

