I will create, fix, convert, and rig 3d models for vrchat, vrm, vtubing, mmd, vroid

S
shad_bartist
S
shad_bartist
Shad

About this gig

Looking for a professional 3D artist to create, fix, convert, or rig your character model? I can help bring your ideas to life with high-quality 3D models for VRChat, VRM, VTubing, MMD, VRoid, and Koikatsu.


I specialize in creating and customizing 3D avatars, fixing existing models, converting files, and setting up characters for your preferred platform. Whether you need a model from scratch or want to improve an existing one, I focus on quality, detail, and smooth performance.

What I Offer

  • Custom 3D character and avatar creation
  • VRChat, VRM, VRoid, and MMD models
  • Koikatsu character customization
  • 3D model fixing and editing
  • Model conversion between supported formats
  • Full-body and facial rigging
  • Facial expressions and blendshapes
  • Hair, clothing, and accessory customization
  • Weight painting and bone fixing
  • Texture editing and optimization
  • Avatar setup for supported platforms

Why Choose Me?

  • High-quality and detailed 3D work
  • Clean modeling and rigging
  • Attention to your references and requirements
  • Reliable communication
  • Customized solutions for your project
  • Careful testing and optimization

Whether you need a custom avatar, a fixed model, a VRChat character, or a fully rigged VTuber model

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Shad

Shad

3D Character and Character Artist

  • FromUnited States
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish
I am shad a professional 3D character artist specializing in realistic and AAA-quality characters, Vroid ,vrchat,Metahumans, creatures, and game-ready assets. I create and customize characters for Unreal Engine 5, Unity, Character Creator 4/5, and iClone 8. My services include 3D modeling, sculpting, retopology, PBR texturing, rigging, skinning, facial animation, and optimization. I also fix, convert, and prepare existing models for games, animation, cinematics, and virtual projects.

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