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Unity 3D Game Developer
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Unity 3D Game Development
personalproject • Self-employed
Jan 2026 - Jun 2026 • 5 mos
Developed a 3D Traffic Flow Simulation in Unity using C#. Implemented waypoint-based vehicle movement, multi-directional traffic, traffic signal control, fixed-time and density-based traffic modes, vehicle detection and collision avoidance. The project includes multiple intersections, simulation timers, vehicle spawning, traffic statistics, average waiting-time calculation, and a user-friendly simulation dashboard. Designed and implemented the system as a Final Year Project with a focus on realistic traffic flow and interactive visualization.