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shahzaibzeb

Shahzaib

@shahzaibzeb
5.0(2)

3D Artist, Game Ready Models, Props, Environment, Unreal Engine, Unity

Pakistan
English, Urdu, Hindi, Punjabi
About me
Hi, 👋 🔸 I’m Shahzaib Naveed, a Senior 3D Artist with 4 years of experience creating game ready 3D models, props, and modular environments for Unity, Unreal Engine and WebGL. I worked at Narsun Studios for 2 years as a Senior 3d Artist and Scytalelabs for 1.5 years as a 3d Artist, building optimized game assets with clean topology and PBR textures. I focus on realistic and stylized 3D art, modular kits, and trim sheets to help developers bring immersive worlds to life. 🔸Drop a message to discus your project and bring it to life!... Read more

Skills

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shahzaibzeb
Shahzaib
Offline • 

See my services

Backgrounds & Environments
I will create 3d environment in unreal engine for games or films
5.0(2)
Game Art
I will create game ready 3d stylized assets for unity and unreal engine

Portfolio

Work experience

💠 3D Artist | 3D Game Artist | Blender | Unreal Engine

Replai • Full-time

Jan 2026 - Present4 mos

🔹 I am working as a 3d Artist and 3d Game Artist at Replai. I am responsible for clean 3d modeling, 3d texturing, clean UV unwrapping, texture baking, lighting and 3d rendering. 🔹 My main tool for 3d modeling is Blender. For 3d texturing and 3d texture baking, I use Adobe Substance Painter. For 3d sculpting, I use ZBrush. For 3d game foliage creation, I use SpeedTree. For Clean UV Unwrapping, I use RizomUV. For lighting, scene assembling and final rendering, I use Unreal Engine.

💠 3d artist | 3d Game Artist | Blender | Unreal Engine

Narsun Studiios • Full-time

Aug 2023 - Dec 20252 yrs 4 mos

🔹 I have worked with Narsun Studios for 2.5 years as a Senior 3d Artist and 3d Game Artist. I was responsible for clean 3d modeling, 3d texturing, clean UV unwrapping, texture baking, lighting and 3d rendering. 🔹 My main tool for 3d modeling was Blender. For 3d texturing and 3d texture baking, I used Adobe Substance Painter. For 3d sculpting, I used ZBrush. For 3d game foliage creation, I used SpeedTree. For Clean UV Unwrapping, I used RizomUV. For lighting, scene assembling and final rendering, I used Unreal Engine.

💠 3D Artist | 3D Game Artist | AR/VR | Blender | Unreal Engine

Scytalelabs • Full-time

Aug 2021 - Jan 20231 yr 5 mos

🔹 I have worked for 1.5 years with Scytalelabs as a 3d Artist and 3d Game Artist. I was responsible for clean 3d modeling, 3d texturing, clean UV unwrapping, texture baking, lighting and 3d rendering. 🔹 My main tool for 3d modeling was Blender. For 3d texturing and 3d texture baking, I used Adobe Substance Painter. For 3d sculpting, I used ZBrush. For 3d game foliage creation, I use SpeedTree. For Clean UV Unwrapping, I used RizomUV. For lighting, scene assembling and final rendering, I used Unreal Engine.

2 Reviews
5.0

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Rating Breakdown
  • Seller communication level
    5
  • Quality of delivery
    5
  • Value of delivery
    5
1-2 out of 2 Reviews
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    image-docs

    zionfx7

    NG

    Nigeria

    5

    Great guy easy to work with and very accommodating, highly recommend.

    Up to $50

    Price

    13 days

    Duration

    gig

    Backgrounds & Environments

    Worksample image
    Helpful?
    Yes
    No
    G
    image-docs

    ghulamlora

    GB

    United Kingdom

    5

    He is very professional and exceptional results

    Up to $50

    Price

    2 days

    Duration

    gig

    Backgrounds & Environments

    Worksample image
    Helpful?
    Yes
    No