I will create realistic game ready 3d props with pbr texturing

S
shahzaibzeb
S
shahzaibzeb
Shahzaib

About this gig

I model game ready 3D props for real time engines. Each one goes through the full pipeline, high poly sculpt, low poly retopology, UV unwrapping, PBR texturing in Substance Painter. Comes out clean, optimized, drops into Unreal Engine or Unity without extra fixing on your end.


What you get:


  • Game ready 3D prop, optimized topology
  • Full PBR texture set (base color, roughness, metallic, normal)
  • Unwrapped UVs, no overlaps
  • LODs depending on package
  • FBX or OBJ export


5 years building game ready assets for real time engines. Props, weapons, environments, shipped work and work still in production. ArtStation certified in Game Ready Asset Creation. The bake workflow I use is the one studios run, not a simplified version for Fiverr.


Send references or concept art and I'll confirm scope before you order. I answer messages fast and deliver on time.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Shahzaib

Shahzaib

Senior 3D Game Artist for Game Ready Props and Environments

5.0(2)
  • FromPakistan
  • Member sinceApr 2025
  • Avg. response time4 hours
  • Last delivery1 year
  • Languages

    Urdu, English, Hindi, Punjabi
I build game-ready 3D assets for real time engines: props, weapons, and modular environments with clean topology and PBR texturing. 5 years working across Blender, ZBrush, Substance Painter, and Unreal Engine, from high poly sculpting through low poly retopology to UV unwrapping, Texturing and LOD creation. I've built modular kits and hero props used in production Unreal pipelines, optimized for real time performance whether the project is AAA scale or a small indie team. Send me your reference images, poly budget, and target engine, and I'll tell you what's realistic for your timeline.

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