I will create, edit, port custom garry mod playermodels, ragdoll model, character port

S
shegunfunmih
S
shegunfunmih
Khennyhadeygun

About this gig

Need a custom Garry's Mod playermodel or want an existing character ported into GMod? I can help prepare character models for your project, with the required features and deliverables agreed before work begins.


SERVICES

  • Custom GMod playermodel creation and model porting
  • Character model edits and conversion
  • Rigging and weight-painting adjustments
  • Texture and material fixes
  • Bodygroups and first-person hands where supported
  • Compatible NPC or ragdoll models when included in the agreed scope


Send the source files so I can review the mesh, skeleton, materials and target requirements. Starting from references? Share images and describe the character and features you need.


Each model has different technical requirements, so compatibility and scope must be checked before ordering. Complex custom modeling, multiple outfits, advanced facial features and additional game ports may require a custom offer.


PLEASE PROVIDE Your reference images or source model, the required features, and any specific GMod file or addon requirements.


GMod playermodel/ Garrys Mod/custom playermodel/model porting/3D character model/GMod model conversion/GMod addon model/3D character port/GMod model edit


Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Khennyhadeygun

Khennyhadeygun

3D Character Porting, Rigging, SFM, Source Engine, GMod

  • FromLithuania
  • Member sinceOct 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, French, German, Esperanto, Georgian
I create, edit, rig, and port 3D character models for Source Filmmaker (SFM), Garry's Mod (GMod), Left 4 Dead 2 (L4D2), Team Fortress 2 (TF2), MMD, FNAF projects, and VRChat. My work can include model conversion, skeleton setup, weight painting, materials, textures, bodygroups, and compatibility-focused fixes, depending on the target platform. I work from your existing files or clear references, confirm technical requirements before starting and keep communication direct and clear. Each project is scoped around the features and deliverables you need. I clarify limits early.