I will port, create custom sfm, mmd, gmod, fnaf, l4d2, tf2, vr character, playermodel

S
shegunfunmih
S
shegunfunmih
Shegunfunmih

About this gig

Need a character model created, ported, or edited for SFM, GMod, L4D2, TF2, MMD, FNAF projects, or VRChat? I prepare 3D characters for your target platform, with the scope and deliverables agreed before work begins.


SERVICES

  • Custom SFM models and model ports
  • GMod playermodels, NPCs, ragdolls, and bodygroups where supported
  • L4D2 and TF2 character model conversion
  • MMD model setup and PMX edits
  • VRChat avatar setup, conversion, and rigging where compatible
  • FNAF character models, texture fixes, mesh edits, weight painting, and rig adjustments


Already have a model? Send the source files so I can assess its materials, skeleton, and compatibility. Starting from a reference? Share images and requested features for an accurate quote.


Before ordering, tell me the target game/software, source and output formats, and any required facial flexes, expressions, bodygroups, or animations.


Please message me before ordering complex custom builds or multi-platform ports. You'll receive the agreed files and clear communication throughout the project.


SFM model port/MMD/VRChat avatar rigging/FNAF character/SFM rigging/GMod NPC/L4D2 survivor/MMD PMX model/GMod ragdoll/custom game character model

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Shegunfunmih

Shegunfunmih

3D Character Porting, Rigging, SFM, Source Engine, GMod

  • FromLithuania
  • Member sinceOct 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, French, German, Esperanto, Georgian
I create, edit, rig, and port 3D character models for Source Filmmaker (SFM), Garry's Mod (GMod), Left 4 Dead 2 (L4D2), Team Fortress 2 (TF2), MMD, FNAF projects, and VRChat. My work can include model conversion, skeleton setup, weight painting, materials, textures, bodygroups, and compatibility-focused fixes, depending on the target platform. I work from your existing files or clear references, confirm technical requirements before starting and keep communication direct and clear. Each project is scoped around the features and deliverables you need. I clarify limits early.