I will optimize avatar for webbrowser,rig3d for livelink,inword tts,arkit52,threejs glb


About this gig
GoodDay
Are you tired of having skeleton/bone/rigging errors, paint weight, facial, or blendshapes issues? You've come to the right guy to make it all done for you.
I'm here for helping my client with their 3D avatar Either you want to fix, re-rig, edit or create model and rigging from scratch
My avatar are ready to be use in three js, vrchat, vtube, TikTok, Twitch, Unity, Unreal, VFX, animation video, game and optimizations for web-base and so forth.
The avatar rigging will include the following precisely named shapes for the talkinghead class to function
Lip-Sync (Oculus/Viseme Standard): viseme_sil, viseme_PP, viseme_FF, viseme_TH, viseme_DD, viseme_kk, viseme_CH, viseme_SS, viseme_nn, viseme_RR, viseme_aa, viseme_E, viseme_ih, viseme_oh, viseme_ou
Facial Expressions (ARKit Standard)
At minimum: eyeBlinkLeft, eyeBlinkRight, jawOpen, mouthSmile, mouthFrown, browInnerUp, browDownLeft, browDownRight.
(Full 52-shape ARKit set is preferred for high-fidelity emotion)
Rig any 3D model (body + face)
Fix broken rigs, bones, and weights
Add clean and smooth weight painting
Convert models to MMD / PMX / VRM / VRChat / Vroid
Create and apply ARKit blendshapes for facial tracking
Get to know shinobi
Advance character rigging,threejs,met4human,visemes,arkit52,glb
- FromUnited Kingdom
- Member sinceAug 2026
Languages
English, German, Italian, Spanish

