I will process 3d scan cleanup and optimize assets for ar, web, and 3d printing

S
shoedesigner3d
S
shoedesigner3d
Salvatore

About this gig

Are you looking for professional 3D scan processing, photogrammetry cleanup, or mesh optimization? I transform raw, noisy scan data into clean, production-ready 3D assets tailored for AR/VR, web displays (GLB/GLTF), and high-detail 3D printing.

Services I Provide:

  • 3D Scan Cleanup: Removing scan noise, artifacts, stray geometry, and base plates while restoring fine surface details.
  • Retopology & Optimization: Converting high-poly raw scans (100k500k+) into light-to-mid poly meshes with clean topology and optimal edge flow.
  • UV Unwrapping & Texture Baking: Opening clean UV layouts and baking original diffuse textures into crisp, high-resolution maps.
  • 3D Print Preparation: Fixing non-manifold edges, making meshes watertight for seamless printing.
  • PBR Material Enhancement: Adding roughness, metallic, and normal maps to make surfaces react realistically to light.

Whether you need a single scan fixed or high-volume processing for ongoing projects, I ensure optimal performance without compromising visual quality.

Send over your raw OBJ, FBX, or STL files to get started!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Salvatore

Salvatore
5.0(1)
  • FromTurkey
  • Member sinceSep 2023
  • Avg. response time1 hour
  • Last delivery1 week
  • Languages

    English, Turkish
I specialize in 3D product design, photogrammetry cleanup, and texturing in Blender. I prepare objects for Augmented Reality (AR), create game assets for Unreal Engine, and craft animated ads with After Effects. Additionally, I excel in material creation using Substance Painter and various Photoshop editing tasks. My diverse skills ensure top-quality creative solutions.