I will create high quality 3d environment and prop models

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shrutika_gupta0
S
shrutika_gupta0
Shrutika

About this gig

Bring your ideas to life with high-quality 3D environment and prop modeling for games, cinematics, product visualization, and architectural projects.

I specialize in creating game-ready 3D assets with clean topology, optimized meshes, professional UV unwrapping, and realistic PBR textures. Whether you need a single prop, a collection of assets, or a complete environment, I deliver models that are optimized for Unreal Engine, Unity, and other 3D workflows.

What I Offer

  • 3D Environment Modeling
  • Prop & Hard Surface Modeling
  • Game-Ready Assets
  • UV Unwrapping
  • PBR Texturing
  • Low Poly & High Poly Models
  • Unreal Engine & Unity Compatible Assets
  • Source Files Included

Software I Use

  • Autodesk Maya
  • Blender
  • Substance Painter
  • Unreal Engine 5
  • ZBrush
  • Photoshop

Why Choose Me?

  • High-quality, production-ready models
  • Clean topology and optimized geometry
  • Fast communication and timely delivery
  • Attention to detail
  • Client satisfaction is my priority

Please contact me before placing an order so we can discuss your project requirements and ensure the best results.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Shrutika

Shrutika

3D Artist

  • FromIndia
  • Member sinceJul 2026
  • Languages

    Hindi, English
I'm a passionate 3D Artist specializing in environment art, prop modeling, and realistic asset creation for games and interactive experiences. I enjoy transforming ideas into visually compelling 3D worlds by combining strong modeling techniques, detailed texturing, and optimized workflows. I work primarily with Autodesk Maya,Substance Painter, Unreal Engine 5, ZBrush, and Photoshop to create high-quality assets that are both visually appealing and production-ready. My focus is on clean topology, realistic materials, efficient UV mapping, and optimized game-ready models.