I will fix bugs and optimize performance in your unreal engine project

S
shushanikgalsty
S
shushanikgalsty
Shushanik

About this gig

Frame drops, hitches, crashes or a bug nobody on your team can reproduce. That is what I do.


I am a C++ / Unreal Engine developer with 7 years in professional software development, 5 of them in games. I optimized the rendering pipeline of a commercial open world title and measurably reduced frame latency. Before moving into games I spent two years writing automated test and verification systems. I profile first and guess never.


WHAT YOU GET


Profiling with Unreal Insights and stat commands to find the real bottleneck.

Rendering, UI and draw call optimization.

Crash and gameplay bug fixes with a root cause explanation.

Before and after numbers so you can see what changed.

A short written report of everything that was fixed.


I work in Unreal Engine 4 and 5, in C++ and Blueprints.


Please share repository access and a description of the issue before ordering, so I can confirm scope and give you an honest estimate.

Get to know Shushanik

Shushanik

Unreal Engine UI Developer, CPP Game Developer

  • FromArmenia
  • Member sinceMar 2021
  • Avg. response time1 hour
  • Languages

    English, Armenian, Russian
C++ / Unreal Engine developer with 7 years in professional software development, 5 of them in games. I specialize in game UI on Unreal Engine 5: turning Figma designs into production-ready interfaces using C++, Common UI, Common Input and the MVVM pattern. I also build gameplay mechanics, UI animations, and optimize rendering performance. Shipped UI for an open-world game, a shooter and a racing game, including Web3/NFT data integration. MSc in Informatics and Applied Mathematics. Fluent in English and Russian. Clear communication, on-time delivery, clean maintainable code.

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