I will fix bugs and optimize performance in your unreal engine project


About this gig
Frame drops, hitches, crashes or a bug nobody on your team can reproduce. That is what I do.
I am a C++ / Unreal Engine developer with 7 years in professional software development, 5 of them in games. I optimized the rendering pipeline of a commercial open world title and measurably reduced frame latency. Before moving into games I spent two years writing automated test and verification systems. I profile first and guess never.
WHAT YOU GET
Profiling with Unreal Insights and stat commands to find the real bottleneck.
Rendering, UI and draw call optimization.
Crash and gameplay bug fixes with a root cause explanation.
Before and after numbers so you can see what changed.
A short written report of everything that was fixed.
I work in Unreal Engine 4 and 5, in C++ and Blueprints.
Please share repository access and a description of the issue before ordering, so I can confirm scope and give you an honest estimate.
Get to know Shushanik
Unreal Engine UI Developer, CPP Game Developer
- FromArmenia
- Member sinceMar 2021
- Avg. response time1 hour
Languages
English, Armenian, Russian
Other Game Development Services I Offer
FAQ
Do you provide post-delivery support?
Yes! All packages include 15 days of bug-fixing support.
Can you work with existing codebases?
Absolutely. I document all changes and optimize legacy systems.
What’s your revision policy?
Revisions vary by package (see pricing). Additional revisions at $20/hour.
Which Unreal Engine versions do you work with?
Unreal Engine 4 and 5, in both C++ and Blueprints. I have shipped commercial projects on UE5 and work with Common UI, UMG and MVVM every day.

