I will develop unity gameplay systems for your PC game


About this gig
I will help you build, fix, or prototype Unity gameplay systems for your PC game.
I am an indie game developer with 16+ years of experience in Unity and shipped Steam games including Artifice: War Tactics and Asura. I can help with gameplay mechanics, combat systems, controls, player abilities, enemy behavior, basic UI, prototype logic, tuning, and clean Unity C# implementation.
This gig is best for clients who already have a game idea, prototype, or Unity project and need help turning a mechanic into a playable system.
I can help with:
- Unity gameplay programming
- PC game prototypes
- Combat and action systems
- Tactical or strategy mechanics
- Player controls and abilities
- Basic UI and game flow
- Bug fixing and polish
- Clean source code delivery
Please note: this gig is for scoped gameplay tasks and prototypes, not full game development. For larger work, please message me first so we can define the scope clearly.
Get to know Neeraj
Unity Game Developer, Gameplay and Steam PC Games
- FromIndia
- Member sinceMay 2021
Languages
English, Hindi, Tamil
My Portfolio
Other Game Development Services I Offer
FAQ
Do you create full games in this gig?
No, this gig is for scoped Unity gameplay tasks, systems, and prototypes. If you need a full game or a large project, please contact me first so we can define the scope and timeline properly.
Should I contact you before placing an order?
Yes, please message me before ordering. Unity gameplay work depends heavily on the current project state, feature complexity, assets, and codebase quality.
What do you need from me to start?
I need a clear feature description, your Unity version, project files or a sample scene, relevant assets, references, and any design notes or expected behavior.
Do you provide source code?
Yes, source code is included in all packages. I will deliver the implemented Unity project files or scripts based on the agreed scope.
Do you create art, character animations, or audio?
No, this gig focuses on Unity gameplay programming and prototyping. I can implement basic UI or gameplay animations if needed, but I do not create custom art, character animations, or audio assets from scratch.

