I develop gameplay systems in Unreal Engine 5 using Blueprints. My experience includes enemy AI, Behavior Trees, AI Perception, combat, interaction systems, health and stamina, UMG, puzzles, audio, debugging, and Windows packaging. I focus on reliable Blueprint solutions and gameplay features. I do not offer C++ programming. This account is owned and managed by my parent/guardian, and the services are performed by their minor child under their supervision.... Read more