I will develop c opengl and glew graphics apps, engines or simulations


About this gig
Are you looking for a high-performance, custom-built application or graphics system? I will develop native desktop applications, interactive simulations, and custom rendering engines tailored to your exact needs using C, OpenGL, and GLEW.
By avoiding heavy third-party engines, your project will run at maximum hardware speed with a minimal memory footprint and zero bloatware.
️What I Can Build For You:
- Custom Graphics Engines: Lightweight 2D/3D rendering pipelines built from scratch.
- Interactive Simulations: Physics, particle systems, and mathematical visualizations.
- Desktop Applications & GUI Tools: Native software with efficient OpenGL-accelerated interfaces.
- 2D/3D Games & Prototypes: Retro games or modern low-level custom game engines.
- Shader Development: Custom GLSL shaders for advanced lighting, shadows, and post-processing.
- Debugging & Optimization: Fix memory leaks, bottleneck optimization, and OpenGL state bugs.
Technical Stack:
- Language: Pure, optimized C code.
- Graphics API: Modern or Legacy OpenGL.
- Extension Loader: GLEW (or Glad if preferred).
- Windowing/Input: GLFW, SDL2, or FreeGLUT.
Why Choose Me?
- Clean & Documented Code: Well-structured C files with clear comments.
Get to know SimuFlux
High Performance C Lua Developer Raylib Systems
- FromCzech Republic
- Member sinceJul 2026
Languages
Czech, English
My Portfolio
FAQ
Which OS (Operating System) do you develop for?
I develop on macOS using cross-platform C and OpenGL (up to version 4.1). Since the code is cross-platform, the applications can be easily compiled for Windows, Linux, and macOS using GLFW or SDL2. Please let me know your target OS before ordering.
Will I get the full source code and rights to the project?
Yes, absolutely. For all packages, you receive 100% of the complete source code, shaders, and assets. Once the order is complete, the intellectual property rights belong entirely to you.
Do you use modern OpenGL or legacy OpenGL?
I can do both depending on your needs. For modern, performance-critical applications, I use Modern OpenGL (3.3+ with Shaders, VAOs, VBOs). If you have an older project or academic assignment that requires Legacy OpenGL (fixed-function pipeline, glBegin/glEnd), I can handle that too.
Can you help me fix bugs or optimize my existing C/OpenGL code?
Yes! If you have memory leaks, matrix math issues, black screens, or shader compilation bugs, I can debug them. Drop me a message with your existing codebase, and we will arrange a custom order based on the complexity.
Which libraries do you use alongside OpenGL and GLEW?
I typically use GLFW or SDL2 for window creation and input management, and cglm or custom math structures for matrix/vector operations to keep the project lightweight and written in pure C. If your project requires specific libraries, just let me know!
