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Silvia Perez
@siviaperez
Where imagination takes shape, one 3D character at a time
Spain
Spanish, English, French, German
About me
Creative and detail-driven 3D Character Modeler with expertise in designing, sculpting, and refining lifelike and stylized characters for games, film, animation, and immersive media. Skilled in ZBrush, Blender, Maya, and Substance Painter, with a strong command of anatomy, topology, UV mapping, and PBR texturing. Experienced in transforming concept art into production-ready assets optimized for real-time engines like Unity and Unreal Engine. Collaborates seamlessly with artists, riggers, and animators to meet tight deadlines while maintaining high artistic and technical standards.
Skills

Silvia Perez
Offline •
Average response time: 1 hour
See my services

Character Modeling
I will design anime, 3d rigging, 3d model, 3d character models and vroid model

Character Modeling
I will do 3d stylized character, 3d game character unreal engine, 3d character modeling
Work experience
3D Character Artist
Aesir
Apr 2022 - Jan 2023 • 9 mos
As a Senior 3D Character Artist, I have modeled hero and NPC characters, cutting asset turnaround time by 25% through optimized topology and PBR texturing for Unreal Engine 5. Earlier in my career, I created stylized characters for two animated features and built a reusable base-mesh library that sped up team production. I began as a Junior 3D Artist, supporting character and prop modeling in Blender and Maya. One of my characters was featured in an award-winning indie game nomination, and I have mentored more than five junior artists along the way, helping them grow their technical and artistic skills.