I will create 3d cloth simulation, digital fashion, cloth modeling and fashion germent


About this gig
Hello There.
I build cloth simulations from the material properties up, so weight, stretch, and drape all read as real: silk moves differently than denim, a flag catches wind differently than a curtain settles indoors. The result is motion that looks physically correct, not just animated.
What I can simulate for you:
- Flags, banners, and sails in wind
- Fashion garments on a character or mannequin (dresses, jackets, scarves)
- Curtains, drapes, and interior fabric
- Bedding, blankets, and soft furnishings
- Product packaging fabric and tablecloths
- Cloth-to-body interaction (sitting, walking, brushing past fabric)
- Torn or destruction-style cloth effects
Software: Blender, CLO3D, Marvelous Designer
Send me your model, reference video, or even just a written description of the material and motion you want, and I'll simulate it to match.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Ismart
3D PRODUCT ANIMATION
- FromNigeria
- Member sinceAug 2026
Languages
Spanish, English, French, German
FAQ
Can you simulate cloth on my existing character model?
Yes — send the rigged model (FBX/OBJ) and I'll fit and simulate cloth to match its motion.
Can you match a specific real fabric's behavior?
Yes — send reference video or photos and I'll tune weight, stiffness, and friction to match how that material moves in real life.
Do you build the garment, or only simulate one I already have?
I can construct the garment from scratch (Standard/Premium) or simulate one you already provide.
Is this suitable for game engines, or only pre-rendered video?
This gig is for pre-rendered animation. For real-time game-ready cloth, message me first so we can scope your engine's requirements — that's a different pipeline.
How many revisions do I get?
See package details above. The simulation is approved at a preview stage before final render, which keeps revisions efficient and focused on the render, not re-doing the motion.

