Game designer with five months on the live ops team of a commercial rhythm game (contract, 2025 to 2026), handling live service operations and content design. As personal study, I also break down design systems from major titles including Overwatch 2, Genshin Impact, and Limbus Company. I write clear, structured Game Design Documents that help indie developers turn ideas into buildable specs, covering core loops, systems, progression, economy, and scope planning. Every document is scoped to what a small team can ship, with cuts and priorities laid out from the start.... Read more