I will unity 2d game, unity 3d game art design, unity game development


About this gig
Paid for Unity work and got a game that lags on phones, art that clashes with your style, or a freelancer who vanished mid-project?
Or pixel art that looks blurry in Unity, with tile seams and mixed pixel sizes? Low poly models that import at the wrong scale and tank your frame rate?
That happens when the artist doesnt know Unity or the programmer can't make art. I do both: pixel art, low poly, and C#, set up properly with Pixel Perfect Camera, Tilemaps, sprite atlases, and clean prefabs.
What I offer:
- Unity 2D and 3D game development
- Pixel art sprites, tilesets, animated characters
- Low poly models and environments
- Game UI, menus, HUD
- VFX and particle effects
- C# gameplay systems, enemy AI, save/load
- Android, iOS, PC builds
- Bug fixing and optimization
How it works: you send your idea and references, I reply with scope and timeline, share progress updates, then deliver clean project files with revisions included.
Don't let your game stall half-finished. Message me before ordering with your concept, platform, and deadline, and I'll give the right quote.
Get to know Alex S
A reliable choice for your project
- FromUnited States
- Member sinceOct 2026
- Avg. response time1 hour
Languages
English, Spanish, German
FAQ
Do you work on existing Unity projects, or only new ones?
Both. I can build a game from scratch, or jump into your current project to add features, fix bugs, or create missing art. Send me the Unity version you’re using and I’ll confirm I can work with it.
Will the assets work properly in my game, or will I have to fix them?
They’ll work. I set up every asset inside Unity before delivery, with correct scale, pivots, and import settings, so you can drop them in without cleanup. If anything looks off in your project, I’ll fix it.
What do I need to send you to get started?
Your game idea, a few references for the art style, your target platform (mobile or PC), and your deadline. Rough notes are fine. I’ll reply with scope, timeline, and the right package.

