I will create custom mod script weapons and 3d assets for skyrim


About this gig
Looking for custom Skyrim mods?
I create custom optimized mods, Papyrus scripts and 3D assets for Skyrim Legendary Edition (LE), Special Edition (SE) and Anniversary Edition (AE).
I build conflict free, MO2/Vortex ready mods with clean plugins tested ingame for stability.
What I Can Do:
- Custom 3D Weapons and Armor: Modelling, 2K/4K PBR textures, rigging and accurate NIF collissions.
- Retexturing and Mesh Edits: Reskins, material tweaks, mesh fixes and visuall enhancements.
- Papyrus Scripting: Custom spells, perks, quest triggers, mechanics and UI integration.
- Custom Followers and NPCs: Unique combat styles, custom outfits, dialogue and stat setups.
- World and Environment Assets: Static clutter, custom interactable objects and props.
- Plugin Cleaning and Optimization: SSEEdit/xEdit cleaned records and ESL flagging to save load order slots.
- Asset Porting and Conversion: Porting models between LE, SE and AE builds.
NOTE: Package prices are estimates and vary depending on project complexity.
Please contact me with your game version and design details before placing an order to get an accurate quote!
Get to know Ayoola T
Gameplay Programmer and Technical Artist
- FromUnited States
- Member sinceApr 2026
- Avg. response time5 hours
- Last delivery3 days
Languages
English, French, Spanish, German, Portuguese, Japanese
FAQ
Which versions of Skyrim do you support?
I support Skyrim Legendary Edition (LE / Oldrim), Skyrim Special Edition (SSE) and Skyrim Anniversary Edition (AE). Just make sure to tell me your exact runtime version before we start.
Why should I message you before ordering?
Modding scope varies wildly. A quick chat allows us to verify asset references, game version compatibility and technical requirements so I can give you an accurate quote and turnaround time.
How do I install the finished mod?
I deliver clean packaged archive files (.zip or 7z) organized for direct installation via Mod Organizer 2 (MO2) or Vortex.
Will the mod work with my existing mod loader?
All mods are built (and cleaned via SSEEdit) to avoid overwriting base game records unnecessarily. For complex mechanics, let me know your major overhauls mods so I can build around potential conflicts.
Can you create ESL flagged (ESPFE) plugins?
Yes, if needed, I flag plugins as ESL (ESPFE) so the mod will not count toward your game's 254 ESP plugin limit.
Can you port or modify someone else's mod?
I can modify existing asset or create patches if you have permission, the edited mod will be for private use, or if the original mod's permissions are open.

