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Movement & Interaction: The character exhibits smooth movement and is able to interact with various objects such as doors and items on tables
Inventory & Gear: The character picks up and equips different items, including armor, a gas mask, and a submachine gun
Combat System: The character engages in target practice with multiple weapons, including a shotgun and an assault rifle, showcasing weapon mechanics, firing animations, and impact effects
Weapon Management: An intuitive weapon management system is displayed, allowing for switching between weapons and managing ammunition
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