I'm a 3D character rigger who can bring technical 3D art knowledge to maximize productivity and quality of work, creating high quality character rigs and tools to streamline workflows. I'm skilled in Using Blender, Houdini, Unity,Iclone, Motionbuilder,3DS Max, Maya, Z-Brush, Photoshop and Nuke. and can rig arms, legs, spines and facial systems with morph targets.
KEY SKILLS;
Character Modelling
Rigging
Animation
Collaboration
Open-Mindedness
Project Management
Organization
I prioritze cuustomer satisfaction, and I'm able to communicate in any language of your comoft
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