I will build u custom roblox mechanics that optimize your game

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solutionsbyjayy
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solutionsbyjayy
Justin C

About this gig

I build production-grade Roblox systems that scale to 100+ players - not tutorial code.


Current project: ONE TREASURE PIECE [HORROR] - 3-6 player extraction game with dynamic fog, ship physics, and sanity systems.


Verify my code:github.com/jayjz/florian-triangle


What makes my work different:

Luau with --!strict typing (catches bugs pre-production)

Server-authoritative (exploit-resistant by design)

Mobile 60fps optimized

Proper patterns (Maid cleanup, modular architecture)

Production-tested, not theoretical


Systems I build:

Environmental: Dynamic fog, closing circles, zone effects

Physics: Vehicle controllers, weight penalties, custom movement

Player State: Sanity/stamina, visual FX, progressive mechanics

Horror: Jumpscares, audio paranoia, hallucinations, screen distortion

Game Loops: Extraction systems, round management, state persistence


You receive:

Commented Luau source code

Server + client implementation

Integration guide

Performance notes

Bug support (7/14/30 days by tier)


Code samples:

FogSystem.lua - Server-authoritative fog with safe zone detection

ShipController.lua - Physics movement with anti-exploit validation

[View both on GitHub]


Get to know Justin C

Justin C

AI Trainer and Data Specialist

  • FromUnited States
  • Member sinceJun 2026
  • Avg. response time2 hours
  • Languages

    English
I am a proactive AI Trainer and Data Specialist with hands-on experience in LLM response evaluation, data annotation, and quality control. I combine 14+ years of leading high-precision operations with technical skills in Python and Machine Learning to improve model performance through accurate human feedback.

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