I will cleanup ai generated 3d meshes for game assets, film, or animation


About this gig
Need a messy, dense, or difficult-to-use AI generated mesh cleaned up?
I offer manual retopology for 3D models intended for games, animation, rendering, or further production work. My goal is to create clean, practical topology while preserving the shape and character of your original model.
I can help with:
- Character and creature retopology
- Hard-surface and prop cleanup
- Cleaner edge flow for deformation
- Reducing unnecessary geometry
- Game-ready mesh optimization
- Preparing models for UVs, rigging, or texturing
I work primarily in Blender and can deliver the finished mesh in common formats such as FBX, OBJ, or a raw .Blend file.
Please send me your model with your vertex and face requirements.
DISCLAIMER: You must own the model you provide or have permission to modify it. I do not accept models based on copyrighted or established IP unless you have the appropriate rights or authorization to use them.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know T Artemus
3D Character Art, Retopology, Rigging, Texturing
- FromUnited States
- Member sinceSep 2026
Languages
English
FAQ
Do I need to contact you before ordering?
For simple models, not necessarily. For characters, creatures, very dense sculpts, or models with many separate parts, please message me first so I can recommend the right package.
What file formats can I send?
FBX, OBJ, and Blender files are preferred. If you have another format, send me a message and I’ll let you know if I can work with it.
Can you retopologize models for animation?
Yes. I can create cleaner edge flow around joints and deformation areas with rigging and animation in mind. A major advantage of using my service is that I test every model with it's own basic rig to insure proper deformation.
Can you work toward a specific polygon count
It is highly recommended to include this in your request. A very high or low target will require some discussion, as mesh silhouette and deformation ability depend heavily on mesh density.
Do UVs, rigging, or texturing come with retopology?
No. However, I do build a basic skeleton for each model to test with and refine the topology, but this is not included in delivery and is offered as an extra service.
Can you work on copyrighted characters or models?
Only if you own the model or have permission to modify and use it. I do not accept ripped game assets or copyrighted models without proper authorization.
Will the finished model look exactly the same?
I’ll preserve the original silhouette and forms as closely as reasonably possible, but some minor differences can occur when reducing geometry.

