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sorianwessen

Sorian Wessen

@sorianwessen

Building Characters Breathing Life into Them

United Kingdom
English, French, German, Spanish
About me
Welcome! I’m Sorian, a dedicated 3D Artist specializing in high-quality Character Modeling and bringing those characters to life. My primary expertise lies in topologizing, and texturing characters for games and cinematic projects. Whether you need stylized, semi-realistic, or realistic assets, I ensure clean topology and optimized game-ready meshes. Once the model is complete, I offer 3D Animation services to give your character fluid movement, weight, and personality—from basic walk cycles to complex combat or acting sequences Send me a message, and let's discuss your project!"... Read more

Skills

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sorianwessen
Sorian Wessen
Offline • 

See my services

Props & Objects
I will create low poly 3d game environments, assets and animations for unity or unreal
Character Modeling
I will 3d sculpt custom characters, miniatures, anime figures and collectibles

Work experience

Freelancers

Freelancers

2 yrs

Low Poly Game Environment

Jan 2025 - Apr 2025 • 3 mos

Worked with an independent game developer to create a stylised low-poly game environment and supporting assets for a real-time project. I was responsible for modelling environment pieces, props and modular assets while maintaining a consistent low-poly art style and efficient geometry. The project involved creating game-ready assets such as buildings, environmental objects, vegetation, props and decorative elements, followed by UV mapping, texturing and optimisation for real-time performance. I also prepared simple asset animations where required and organised the final models for integration into Unity or Unreal Engine.

3D Character & Game Asset

Jul 2023 - Apr 2025 • 1 yr 9 mos

Created a stylised low-poly 3D character for an independent game developer based on their concept references and design requirements. I modelled the character with clean, optimised topology while maintaining the proportions and visual style of the original concept. The project included character modelling, retopology, UV mapping and texturing, with the final asset prepared for real-time game use. I also optimised the model to maintain an efficient polygon count without compromising the key details of the character. The completed character was delivered in a game-ready format suitable for integration into the client's development workflow.