I will develop a custom VR game for meta quest in unity


About this gig
Are you building a VR/XR world but worried about frame rate drops, glitches, or motion sickness?
VR requires strict performance targets. Players will quickly abandon an experience that isnt comfortable, stable, and truly immersive.
As a Senior Unity Developer and Optimization & Bug Fixing Specialist, I dont just build gamesI ensure they run flawlessly. I bring enterprise-level stability and a performance-first architecture to your Meta Quest or PC-VR project.
My Expertise Includes:
- Core VR Mechanics: Smooth locomotion, hand tracking, and physics-based interactions.
- Multiplayer Integration: Real-time player synchronization (Photon, etc.).
- Deep Optimization: Occlusion culling, draw call reduction, and physics tweaks for a stable 72/90+ FPS.
- XR Environments: Spatial audio and custom gameplay loops.
Whether you need a core mechanic prototyped for a Project Catalog offering or a store-ready multiplayer game, I ensure the final build is scalable, optimized, and bug-free.
Shoot me a message with a brief overview of your game idea, and let's have a quick, low-stakes chat about technical feasibility before you order!
Get to know Hassan Sohail
Senior Unity Developer AR,VR and XR Specialist
- FromPakistan
- Member sinceDec 2025
- Avg. response time1 hour
Languages
Urdu, English, Spanish, German, French, Arabic, Russian, Chinese, Turkish
My Portfolio
FAQ
Do you handle Oculus Store submission requirements?
Yes. I build to Meta's technical requirements and prep your submission package, though final approval is on Meta's review side.
Can you fix physics/ragdoll issues in an existing VR project?
Yes, send me the project and I'll diagnose before quoting.
Standalone Quest or PC-tethered VR?
Both, let me know your target and I'll account for performance constraints in the quote.
Do you provide source code?
Yes, full source code is included in every package.

