I will develop VR interaction mechanics and openxr features for meta quest

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sparkgamez
S
sparkgamez
Hassan Sohail

About this gig

Looking to build an immersive Virtual Reality experience for Meta Quest or PC VR?


VR requires precise physics, comfortable interaction mechanics, and strict 72/90 FPS performance to prevent motion sickness. I offer end-to-end VR development in Unity using modern standards like OpenXR.


What I Can Build:

  • Physics-Based Interactions: Smooth hand tracking, physical grabbing, socket systems, and item manipulation.
  • VR Locomotion: Teleportation, continuous smooth locomotion, and snap/smooth turning.
  • VR UI & Menus: World-space interactive canvasses optimized for VR controllers.
  • Framework Integration: Expertise in OpenXR, XR Interaction Toolkit, Auto Hand, and Hurricane VR.


Why Work With Me?

Experienced in optimizing standalone VR builds specifically for Meta Quest hardware constraints to ensure seamless performance.


Let's discuss your VR vision in inbox first!

Get to know Hassan Sohail

Hassan Sohail

Senior Unity Developer, Optimization and Bug Fixing Specialist

  • FromPakistan
  • Member sinceDec 2025
  • Avg. response time1 hour
  • Languages

    Urdu, English, Spanish, German, French, Arabic, Russian, Chinese, Turkish
I am a Senior Unity Developer, Optimization and Bug Fixing Specialist with over 9 years of experience building games that have reached 10M+ players. I specialize in real-time multiplayer systems, blockchain-enabled metaverse solutions, and immersive XR experiences. My focus is on delivering high-quality, scalable, and engaging digital worlds that create lasting connections for players.

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