I will develop a data driven game prototype in unreal engine


About this gig
Are you looking to turn your game idea into a playable reality? A strong, scalable prototype is the foundation of any successful game.
As an independent game developer with a deep focus on system design and architecture, I specialize in building robust, data-driven prototypes in Unreal Engine and Godot. Whether you need a quick mechanical blockout to test a concept or a complex backend framework, I engineer clean, efficient logic that your team can actually build upon.
What I can build for your prototype:
- Core Gameplay Loops: Character controllers, combat mechanics, and interactive elements.
- Data-Driven Systems: Inventory management, stat tracking, and save/load frameworks.
- Complex Logic: Modular building systems, wave-defense spawning, and AI behavior trees.
- Clean Architecture: Expertly structured C++, Blueprints, or GDScript that avoids spaghetti code.
- Basic UI/UX: Functional HUDs and menus to navigate the prototype.
Why work with me? I don't just hack things together to make them look good on the surface. My approach prioritizes structural integrity. I understand how crucial it is to have a clean, modular foundation, ensuring the mechanics I deliver are structurally sound.
Get to know Anthony B
Game Developer
- FromUnited States
- Member sinceApr 2024
- Avg. response time1 hour
Languages
English
FAQ
Which game engines do you use for prototyping?
I specialize in building prototypes using Unreal Engine (utilizing both C++ and Blueprints) and Godot (using GDScript). If you have a preference for your project's foundation, let me know!
Will you provide the art, 3D models, or animations?
I don't create custom art from scratch, but I have a massive personal library of high-quality, licensed Fab and marketplace assets collected over the years. I can leverage these assets to build visually engaging prototype levels and clean environments at no extra cost.
Will the code you write be scalable for my full game?
Absolutely. I focus heavily on clean architecture and data-driven frameworks rather than just hacking a visual together. The logic, whether it's node-based or written in C++, will be modular and structured so you or your team can safely build upon it without starting from scratch.
Can you build complex backend mechanics, like inventory or save systems?
Yes! I have extensive experience engineering complex, persistent systems, including modular building mechanics, wave-defense spawning, and data tracking. If your prototype requires heavy backend logic, message me so we can discuss the exact scope.
Why do you require buyers to message you before placing an order?
Game development is highly custom, and no two prototypes are exactly alike. Messaging me first ensures we are completely aligned on the engine choice, the specific mechanics needed, and the timeline before any money changes hands.

