I will make an addictive hyper casual mobile game in unity

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Kashif Ali R

About this gig

Do you have a fresh hyper casual game idea you want to bring to life? Or are you searching for a proven concept that can perform in today's market?

Either way, you are in the right place.


I have worked alongside hyper casual studios including Mustard Games Studios, TapNation, and Mizo Studio Inc. Through that work I learned what makes these games click: tight core loops, instant fun, and smart monetization that keeps revenue flowing.


Why hyper casual games work:

  • Players reach for them to unwind and pass a few minutes
  • A quick sense of progress keeps them coming back
  • One simple but original mechanic can spread fast
  • Low friction means anyone can play in seconds


I keep this in mind from the first prototype, so your game feels satisfying and is built to retain and monetize.

Custom idea? Let's talk it through. Timeline and cost depend on complexity, and I give an honest estimate up front.


What you get:

  • Game type: 2D or 3D
  • Engine: Unity
  • Platform: Mobile (Android and iOS)
  • Ads, IAP, analytics and social integration
  • Clean source code and full ownership


Message me before ordering so we lock in the right scope, and let's build a game that keeps players coming back.

Get to know Kashif Ali R

Kashif Ali R

Turning your Ideas Into Reality!

4.4(6)
  • FromPakistan
  • Member sinceAug 2021
  • Avg. response time1 hour
  • Last delivery2 years
  • Languages

    English
I help studios, startups, and entrepreneurs turn game concepts into engaging, high performance Unity experiences. With 10+ years of game development experience, I have worked on mobile, PC, WebGL, multiplayer, and VR projects, including games with 60M+ combined downloads. My expertise includes Unity, C#, gameplay development, multiplayer systems, performance optimization, LiveOps, and long term maintenance. I focus on clean development, smooth collaboration, stable releases, and building games that are ready to grow with their audience.

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