I will develop custom arma reforger mods and scripts


About this gig
Need a custom mod or script for your Arma Reforger server but can't find an Enfusion developer who understands the engine?
I'm a self-taught dev with 25 years in the Bohemia Interactive ecosystem, from Operation Flashpoint to Arma Reforger. I write replication-aware Enfusion code that respects the engine's quirks and survives game updates.
What I do is take your gameplay idea, design clean Enfusion code around it, test it on a live server before delivery, and document what I built so you can maintain it later.
You get production-ready scripts and mods that work in real conditions, not just on a dev machine. Replication-aware code with no client/server sync issues. Clear naming, structure, and documentation so the codebase stays usable. Standard Enfusion patterns rather than fragile hacks.
This gig covers code-only mod development (scripting, gameplay logic, network sync, UI logic). Out of scope is 3D models, textures, mapping, terrain, sound design, music. If your project needs assets, source them separately.
Before you order, send me a short brief of what you want the mod to do. I'll confirm feasibility and timing before we start.
Reliable code, tested before delivery.
Get to know Alex.R
Arma Reforger Modder, Linux Server Admin, Enfusion Scripting,
- FromFrance
- Member sinceMay 2026
- Avg. response time1 hour
Languages
French, English
Other Game Development Services I Offer
FAQ
Do you provide source code or just compiled files?
You always get full commented source code. The Source code + docs extra adds technical documentation for long-term maintenance.
What if the mod doesn't work as expected after delivery?
Every mod is tested on a live server before delivery. Revisions are included in your package. If a real bug appears within 14 days under normal conditions, I fix it free.
Can you create 3D models, textures, maps or sounds for my mod?
No. This gig is code-only (scripting, gameplay logic, network sync, UI logic). For assets, you'll need to source them separately or commission a 3D artist.
Will my mod survive Arma Reforger updates?
I write replication-aware code following standard Enfusion patterns, which makes mods more resilient to updates. Major engine changes may still require a quick patch. I offer maintenance separately.
What information do you need to start?
A short brief describing what the mod should do, the gameplay context (PvP, PvE, RP, milsim), and any specific Enfusion classes or systems you want it to interact with. I'll confirm feasibility before we start.
