I will create fps weapon animations in blender for unity and unreal

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Yahya

1 order in queue

About this gig

Hello! I'm Yahya, a 4-year experienced Blender and Unity game developer specializing in creating animations and games.

What You Get:

  • Rigging: Setting up characters and models for animation.
  • Animation: 100% Hand-Keyed smooth and detailed animations for various scenarios.
  • Emotes: Character Emotes like wave, cheer, taunt, etc.
  • FBX Files: Animations ready to be imported and used in Unity & Unreal Engine.
  • Project Files: Separate blender file per animation (clean import, no conflicts).
  • Exported Animation Videos: High-quality video exports of your animations for easy review before delivery.


Animations I Cover:

  • Idle / Breathing
  • Walk / Run with camera bob
  • Fire / Attack
  • Reload
  • Melee / Sword attacks
  • Inspect
  • Draw / Holster
  • Throwables

(and any custom request)


Also A Unity Developer?

Yes. I can also help you integrate the animations into your Unity project Animator Controller setup, transition logic, and parameter wiring. Just ask.


If you're still unsure, feel free to reach out, and I'll be happy to discuss your needs and see how I can help.

Get to know Yahya

Yahya

Computer Scientist

4.7(5)
  • FromPakistan
  • Member sinceSep 2020
  • Avg. response time1 hour
  • Last delivery3 weeks
  • Languages

    English, Japanese
I'm Yahya, an expert game developer specializing in Blender animation and Unity game development. My focus is first-person weapon animations: 100% hand-keyed, no AI, no mocap, built to work inside real game engines. I work in Unity across PC, Mobile, and VR (Quest 2/3/Pro, Pico). I've shipped a full VR game (CricketX) as my Final Year Project; so I understand how animations live inside a game, not just how they look in a preview. FBX files, Unity integration, Animator Controllers — I handle it all. Message me.

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