I will model and texture a game ready 3d character for unreal engine and unity


About this gig
Need a game-ready 3D character that looks great in renders and runs smoothly in engine? You are in the right place.
I specialize in 3D character modeling, clean retopology, and PBR texturing for Unreal Engine and Unity. Whether you need a stylized hero, an NPC, or a creature, I deliver optimized assets with clean topology and efficient UV layouts.
WHAT I DO
- Stylized & Realistic Characters
- Armor, Outfits & Game Props
- Quad-Dominant Clean Topology (Deformation-ready)
- 2K/4K PBR Textures (Albedo, Normal, Roughness, Metallic)
- FBX / OBJ / Blend Formats tested for Unreal & Unity
WORKFLOW
- 1. Reference & Brief check
- 2. Blockout & proportion approval
- 3. High-poly sculpt & low-poly retopo
- 4. PBR texturing & final export
WHY WORK WITH ME
Engine-ready scale, zeroed transforms, and proper material IDs.
Regular progress updates so you are never left guessing.
IMPORTANT: Please message me before ordering! Send your reference images, target engine, and poly budget so I can confirm the right scope or send a custom offer.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Stanley
Yo! Your 3D Merlin Turning Ideas into Magic
- FromUnited Kingdom
- Member sinceOct 2026
- Avg. response time1 hour
Languages
English, Spanish, French, Italian, German
Other Game Art Services I Offer
FAQ
What files do I need to provide?
Send concept art, orthographic sketches, or reference mood boards along with your target game engine and poly budget limits.
Are the models rigged and ready for animation?
This gig covers modeling, UVs, and PBR texturing. If you need a custom rig or skeleton setup, mention it in your message and I can include it as a custom offer.
Will the textures work out-of-the-box in Unreal Engine or Unity?
Yes. Textures are exported with standard PBR channels and can be packed (like Unreal's ORM maps) to match your engine pipeline.
Can you optimize characters for mobile or VR games?
Absolutely. I can retopologize meshes to strict polygon limits and bake details into normal maps to keep performance high.

