I will do custom retopology for 3d characters model, uv wrapping and props

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S
steliego
Sterlie

About this gig

Retopology, UV Mapping, Animation and Rendering


I specialize in converting high-poly sculpts from ZBrush, Mudbox, 3D scans or AI-generated models into clean, optimized, animation-ready low-poly meshes.


Services Included:

  • Clean manual quad-based retopology
  • Optimized edge flow for rigging and smooth deformation
  • Professional UV unwrapping with consistent texel density and clean seams
  • UDIM workflow support if required
  • Optional normal map baking setup
  • Export formats: .FBX, .OBJ, .Blend


Perfect For:

  • Game assets for Unreal Engine or Unity
  • Animated characters and creatures
  • Hard-surface props and weapons
  • Film and VFX production pipelines


Before Placing Order:

Please contact me with your model files and project details for evaluation. If you have specific requirements for topology, deformation, or optimization, feel free to let me know.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Sterlie

Sterlie

An Expert 3D Artist and Character Modeler

  • FromUnited Kingdom
  • Member sinceMay 2026
  • Avg. response time3 hours
  • Languages

    English, French, Spanish, German
HI EVERYONE, MY NAME IS STERLIE I'm a 3d character modeler with several years of experience creating custom, cute characters, concepts, and everything anime-related I specialize in VTuber / PNGTuber models, rigging designs, and anime characters—basically everything in the Animanga world I'm here to bring your dreams to life, crafting characters that truly sparkle Message me today so we can get started with your project immediately