I will 3d retopology and uv unwrap for game ready models


About this gig
Is your 3D model too dense, difficult to texture, or unsuitable for games, animation, or real-time projects?
I will do professional 3D retopology and UV unwrapping to turn your high-poly, sculpted, scanned, CAD, or AI-generated model into a clean and optimized asset.
My service can include:
Manual or assisted retopology with clean quad-based topology
High-poly to low-poly conversion
Polygon and mesh optimization
Clean edge flow for rigging and animation
UV mapping with organized UV islands
UV unwrap with reduced stretching and overlaps
Texture-baking preparation
Normal, ambient occlusion, and curvature baking
Game-ready or PBR-ready asset preparation
I can work with Blender, Maya, ZBrush, OBJ, FBX, STL, and other agreed formats. Your optimized model can be prepared for Unity, Unreal Engine, VR/AR, mobile games, animation, Substance 3D Painter, or general texturing.
Please contact me before ordering if your model is complex or if you have a specific polygon budget, texel density, UV layout, texture resolution, or target platform. I will review your files and confirm the correct package before starting.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know STLForge
Expert 3D Modeling, STL Design, 3D Printing and Product Prototyping
- FromNigeria
- Member sinceDec 2024
- Avg. response time1 hour
Languages
English, Spanish
FAQ
Can you retopologize a high-poly or sculpted model?
Yes. I can convert suitable high-poly, sculpted, scanned, or AI-generated meshes into cleaner and more optimized topology.
Can you create UV maps after retopology?
Yes. I can unwrap and organize the UVs after retopology, including UV island placement, packing, and stretching checks.
Can you make my model game-ready?
Yes. I can optimize the mesh, create UVs, and prepare the asset for a specified polygon budget, texture resolution, and target engine.
Do you work with Blender or Maya?
Yes. I can work with Blender, Maya, ZBrush, and common formats such as OBJ, FBX, STL, and BLEND.
Can you fix messy or broken topology?
Yes. I can clean many topology problems, including excessive density, poor edge flow, overlapping geometry, and some non-manifold issues.

