I will create game ready hard surface 3d models and props

S
studioarchrift
S
studioarchrift
Archrift Hun

About this gig

I create game-ready 3D hard-surface models and props for your game or real-time project from weapons and vehicle parts to machines and sci-fi assets, as well as small game-ready environments.


Every asset is fully modeled, UV unwrapped, and PBR textured (albedo, normal, roughness, metallic), then optimized and exported ready to import into Unity, Unreal Engine, or O3DE whichever engine you need.


Using industry-standard tools (Blender, Substance Painter, Substance Designer) along with custom, self-coded tools built for my own workflow, I deliver clean topology and production-ready assets.


Since the final price depends on polygon count, texture resolution, number of LODs, and engine-specific requirements, please message me your project details before ordering so I can confirm scope or prepare an accurate Custom Offer for anything beyond the listed packages.


Let's bring your game world to life!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Archrift Hun

Archrift Hun

Ghost in the machine

  • FromHungary
  • Member sinceSep 2026
  • Languages

    Hungarian, English
I'm a 3D generalist specializing in architectural visualization renders and game-ready assets — environments, vehicles, and props. I work with industry-standard software including Blender, Gaea, Substance Painter, Substance Designer, Affinity Photo, Affinity Designer, Affinity Publisher, Unity, Unreal Engine, and DaVinci Resolve. I also build custom AI-assisted tools to speed up my own workflow.

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