I will create lowpoly or high poly 3d game assets for unity ue5


Level 2
About this gig
I help indie devs, studios, and publishers get production-ready 3D assets without the back-and-forth.
Whether you need a single hero character or a full environment set, I model, texture, and optimize assets built specifically for real-time game engines not just pretty renders.
What you get:
- Low-poly or high-poly models (game-ready topology)
- Clean UV unwrapping
- PBR texturing in Substance Painter (Albedo, Normal, Roughness, Metallic, AO maps)
- Optional rigging for animation-ready characters
- Export in FBX, OBJ, or GLTF optimized for Unity or Unreal Engine 5
- LOD versions on request
Tools: Blender, ZBrush, Substance Painter, Unreal Engine 5, Unity
I treat polycount and texel density as performance budgets, not afterthoughts your assets will run smoothly, not just look good in a render.
Send me your references or concept art and I'll get back to you with a clear scope before we start.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Hansaka
Check the Client reviews
Level 2
- FromSri Lanka
- Member sinceFeb 2023
- Avg. response time1 hour
- Last delivery2 weeks
Languages
English

