Professional Game Artist specializing in characters, environments, assets, and props for games, cinematics, and virtual worlds. Skilled in creating high-quality 3D models, stylized or realistic, with a focus on detail, optimization, and game-ready production. Experienced with full pipelines from modeling and texturing to export for Unreal Engine 5, Unity, and UEFN. I create immersive environments, memorable characters, modular assets, and polished props built for performance and visual impact.
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