I am a professional 3D Game Weapon Asset Artist
I create high quality 3D game weapon assets designed for real time environments, game cinematics, and interactive experiences. My workflow combines detailed modeling, clean topology, realistic materials, and optimized game ready geometry to deliver visually appealing and production ready assets.
My weapon assets are developed with attention to proportion, mechanical details, surface definition, UVs, PBR texturing, and optimization, ensuring they perform well while maintaining a strong visual presentation.... Read more