I will develop your game idea into a polished playable prototype

S
svenmaibaum
S
svenmaibaum
Sven Maibaum

Level 1

About this gig

Have a game idea but need something real you can play, test, or pitch? I turn your concept into a focused playable prototype or vertical slice. Instead of forcing every project into the same engine, I select Unreal Engine, Unity, or Godot based on your gameplay, visual goals, target platform, production scope, and future roadmap. You receive a playable build for the agreed platform, a clean structured source project, custom gameplay mechanics and a clear core loop, a greybox level or scene and basic UI, integration of supplied or properly licensed assets, testing and refinement, clear progress updates, and concise handover notes. This gig is ideal for validating an idea, demonstrating a mechanic, preparing a pitch, or creating the technical foundation for further production. The packages cover focused prototype scopes, not an undefined complete game. Multiplayer, backend services, custom art, large worlds, store publishing, and console certification require a custom offer. Please message me before ordering. I will review your brief, define the smallest useful scope, and confirm the right engine, package, milestones, and deliverables.

Get to know Sven Maibaum

Sven Maibaum

German Professional Lead Software Architect

5.0(3)

Level 1

  • FromGermany
  • Member sinceApr 2022
  • Avg. response time3 hours
  • Last delivery2 weeks
  • Languages

    English, German
LinkedIn: www.linkedin.com/in/sven-maibaum Portfolio: sven-maibaum.com Studio: maystudios.net GitHub: https://github.com/maystudios Hello! I am mainly a game developer working with Unreal Engine (C++) and also have experience producing desktop applications. I am also very good at incorporating shaders and overall graphics types into an application, as well as neural networks (AI). Language Skills : C(++), C#, Java, JS, PHP, Python Scripting : Lua, Html, Css, Assembler

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